Learn SONIC-PI-LIVE with Real Code Examples
Updated Nov 26, 2025
Architecture
Ruby interpreter executes live code
SuperCollider server generates audio output
Threads and timing system for concurrency
Synths, samples, and effects managed internally
Real-time code evaluation allows continuous audio
Rendering Model
Ruby code interpreted in real-time
SuperCollider generates audio output
Threads manage concurrent live loops
Synths, samples, and effects processed in real-time
Audio output is continuous and modifiable during playback
Architectural Patterns
Client/editor interface for coding
Audio server (SuperCollider) for sound generation
Concurrency via live loops and threads
Built-in synths, effects, and samples
Immediate code evaluation for performance and education
Real World Architectures
Live coding concerts and performances
Music education and workshops
Algorithmic composition projects
Interactive installations using MIDI or OSC
Collaborative coding music sessions
Design Principles
Immediate auditory feedback
Educational and performance-oriented
Live coding and concurrency support
Ruby-based scripting for simplicity
Encourage experimentation and improvisation
Scalability Guide
Complex compositions require efficient live loops
CPU usage monitoring recommended for multiple threads
Preload samples for smoother performance
Optimize synth parameters for minimal glitches
Use effects judiciously in large projects
Migration Guide
Scripts generally compatible across versions
Check for deprecated synth or sample names
Update sleep and loop logic if necessary
Test live loops and effects after upgrade
Consult release notes for breaking changes