Learn SOLAR2D with Real Code Examples
Updated Nov 24, 2025
Architecture
Main.lua -> entry point script
Modules -> reusable Lua scripts
Scenes -> managed via Composer library
Display objects -> visual assets and sprites
Physics bodies -> for collisions and dynamics
Rendering Model
2D sprite batching
Particle effects
GUI layer rendering
Hardware-accelerated graphics
Layered draw order
Architectural Patterns
Scene-module-event architecture
Event-driven Lua scripting
Physics integration with Box2D
Module-based code organization
Asset folder resource management
Real World Architectures
Mobile casual games
Educational apps
Puzzle games
Endless runners
HTML5 browser games
Design Principles
Rapid 2D development
Lua scripting flexibility
Lightweight and efficient
Cross-platform deployment
Indie and mobile-focused ecosystem
Scalability Guide
Use texture atlases
Minimize object creation
Reuse modules
Profile FPS and memory
Optimize Lua scripts
Migration Guide
Upgrade projects from older Corona SDK versions
Adjust deprecated APIs
Test all scene and module functionality
Update plugin references
Validate platform builds