Learn SMALLTALK with Real Code Examples
Updated Nov 20, 2025
Architecture
Image-based system storing objects and classes
Virtual machine executes Smalltalk bytecode
All operations performed via message passing
Live object inspection and modification
Persistent object environment (snapshots)
Rendering Model
Source code defined in image or scripts
Compiled to bytecode by VM
Executed live in image
Interactive inspection and modification
State persisted in image snapshots
Architectural Patterns
Pure OOP with message passing
Blocks for closures and control flow
GUI event-driven programming
Reflective system modification
Package and class-based modularity
Real World Architectures
GUI apps (Morph framework)
Web apps (Seaside)
Rapid prototyping systems
Research and educational tools
Legacy enterprise Smalltalk systems
Design Principles
Everything is an object
Message passing instead of direct function calls
Live environment and immediate feedback
Highly reflective and dynamic
Consistency and simplicity in syntax
Scalability Guide
Use modular packages for large projects
Limit global object usage
Leverage collections for large data sets
Optimize message passing for performance
Use native VM extensions for computation-heavy tasks
Migration Guide
Convert legacy Smalltalk images to Pharo/Squeak
Modularize code using packages
Use Monticello for version control
Integrate with web frameworks if needed
Maintain image snapshots carefully