Learn PROCESSING-JAVA with Real Code Examples
Updated Nov 26, 2025
Installation Setup
Download Processing IDE from https://processing.org/download/
Install Java Runtime Environment if not bundled
Start IDE -> write your first sketch with `setup()` and `draw()`
Add libraries via Sketch -> Import Library -> Add Library
Run sketches directly in the IDE; export as standalone applications if needed
Environment Setup
Processing IDE installed
Java Runtime Environment (JRE) or JDK
GPU-supported environment for P3D rendering
Library installation for advanced features
Optional: Arduino or other hardware setup for interaction
Config Files
Sketch folder with `.pde` files
data/ folder for assets (images, fonts, sounds)
libraries/ folder for optional libraries
sketch.properties - IDE configuration
exported application structure if compiled
Cli Commands
Processing IDE -> Run sketch
Export -> Application / Applet / p5.js
Add Library -> import external libraries
Tools -> Java console / PDE settings
Optional: Use command-line `processing-java` for headless or batch execution
Internationalization
Sketches themselves are language-agnostic
Text displayed must be managed programmatically
External UI for multi-language support required
No built-in i18n in Processing
Web integration allows standard HTML i18n handling
Accessibility
Depends on how sketches are integrated in UI
Web builds (p5.js) can leverage HTML accessibility features
Desktop sketches require additional frameworks for screen readers
Avoid flashing animations for sensitive viewers
Developers responsible for accessible UI overlays
Ui Styling
Vector and pixel-based drawing functions
Color, stroke, fill, alpha management
2D/3D transformations: translate, rotate, scale
Layering handled via draw order
No CSS - visual style controlled programmatically
State Management
Animation state via variables updated in `draw()` loop
Event state via mouse/keyboard function flags
No global threading required by default
Optional object-oriented patterns for complex sketches
Scene and object state maintained per sketch frame
Data Management
Asset-based: images, fonts, and audio in `data/` folder
Sketch variables hold runtime data
Optional file I/O for reading/writing data
No database by default; external Java libraries possible
Memory handled via Java garbage collection