Learn PROCESSING-JAVA with Real Code Examples
Updated Nov 26, 2025
Performance Notes
Processing is single-threaded; intensive sketches may lag
Use `P2D` or `P3D` renderer for GPU acceleration
Limit number of drawn objects per frame
Use `noLoop()` if static output is enough
Precompute values where possible to optimize runtime
Security Notes
Sketches run locally; no inherent network risk unless libraries add connectivity
Be cautious when using third-party libraries
Avoid executing untrusted code in the IDE
Exported applications inherit Java security model
Processing itself does not sandbox sketches
Monitoring Analytics
Monitor frame rate with `frameRate()`
Profile sketch performance for heavy computations
Log mouse/keyboard events for debugging
Track memory use for large assets
Use IDE console for warnings and runtime info
Code Quality
Keep sketches modular and readable
Comment for clarity - especially for educational purposes
Separate logic from rendering where possible
Reuse functions and objects to reduce redundancy
Follow Processing and Java best practices