Learn PLAYCANVAS with Real Code Examples
Updated Nov 26, 2025
Installation Setup
Sign up at PlayCanvas.com
Create a new project in the cloud editor
Upload assets (models, textures, audio)
Add scripts and components to entities
Run and test directly in browser or embed via iframe
Environment Setup
Modern browser (Chrome, Firefox, Edge, Safari)
HTTPS for WebXR
PlayCanvas cloud editor account
Optional local dev server
Optional Node.js build tools
Config Files
index.html - container for embedded project
main.js - game logic entry
assets/ - models, textures, audio
scenes/ - scene definitions
scripts/ - custom behaviors
Cli Commands
playcanvas-server start -> local preview
npm run build -> build project bundle
pc-cli asset upload -> cloud upload
pc-cli scene deploy -> publish scene
playcanvas-stats -> debug performance
Internationalization
Text via HTML/JS layer
Assets can be localized externally
Script-driven localization
No engine-enforced language
Global-ready deployment
Accessibility
HTML UI elements for controls
ARIA labels for buttons/menus
Keyboard navigation for interactive scenes
Motion preference respect for animations
Browser accessibility applies to overlays
Ui Styling
HTML/CSS overlays
Canvas renders 3D content
UI elements managed via DOM
In-game UI can be 3D or 2D
PlayCanvas handles visuals, not HTML styling
State Management
Entity/component system manages local state
Scripts handle game logic
Physics engine computes dynamic state
Input events update entity behavior
Scene graph reflects visual state
Data Management
Assets loaded via asset registry
Textures, models, and audio managed centrally
Streaming large assets via CDN
Cache frequently used assets
Minimize runtime asset duplication