Learn PLAYCANVAS with Real Code Examples
Updated Nov 26, 2025
Architecture
Cloud-hosted editor + asset management
Entity-component system engine
Renderer (WebGL/WebGPU) + shader pipeline
Physics and animation subsystems
Scripting layer in JavaScript
Rendering Model
Scene graph organizes entities
Render components define visuals
Post-processing effects applied
Physics and animations updated per frame
WebGL/WebGPU pipeline executes GPU rendering
Architectural Patterns
Entity-component-system (ECS) architecture
Event-driven scripting
Cloud asset and scene management
Physics and animation loop integration
WebXR immersive experience patterns
Real World Architectures
3D configurators for e-commerce
WebXR museum/education apps
Browser-based multiplayer games
Online simulations and training
Interactive dashboards with 3D visuals
Design Principles
Browser-first, no plugins
Lightweight and performant
Collaborative cloud development
Entity-component system for modularity
Cross-platform web deployment
Scalability Guide
Optimize assets for web delivery
Use LOD for models
Batch draw calls
Minimize script overhead
Distribute assets via CDN
Migration Guide
Identify WebGL/Three.js scenes to move
Convert shaders to compatible PlayCanvas materials
Recreate scene using ECS entities/components
Rewrite scripts for PlayCanvas API
Publish and test cross-browser