Learn PIXIJS with Real Code Examples
Updated Nov 26, 2025
Performance Notes
Use sprite sheets and texture atlases
Batch sprites using containers
Minimize filter layers
Reuse textures to reduce memory overhead
Leverage requestAnimationFrame for custom animation loops
Security Notes
Runs sandboxed in browser
No direct system access
Avoid loading untrusted resources
WebGL shaders validated by GPU driver
No unsafe memory access
Monitoring Analytics
Monitor FPS and render performance
Check texture memory usage
Profile filter and shader performance
Test interactivity on various devices
Debug using browser dev tools
Code Quality
Keep ticker loops modular
Reuse textures and sprites
Organize containers hierarchically
Document custom filters and shaders
Use consistent naming for objects