Learn PIXIJS with Real Code Examples
Updated Nov 26, 2025
Learning Path
Understand WebGL basics and canvas
Learn PixiJS Application, Containers, and Sprites
Animate using Ticker and GSAP
Apply filters and shaders
Build interactive 2D games or creative experiences
Skill Improvement Plan
Week 1: Sprites and Containers
Week 2: Text, Graphics, and Interaction
Week 3: Ticker and Animation basics
Week 4: Filters, shaders, and particles
Week 5: Full 2D game/application project
Interview Questions
Explain PixiJS Application and stage concept.
How do you handle sprite animation and texture atlases?
What is the Ticker, and how does it work?
How do you apply filters and shaders?
How can PixiJS integrate with GSAP for animations?
Cheat Sheet
const app = new PIXI.Application({ width: 800, height: 600 });
document.body.appendChild(app.view);
const sprite = PIXI.Sprite.from('image.png');
app.stage.addChild(sprite);
app.ticker.add(() => { sprite.x += 1; });
Books
Learning PixiJS
PixiJS by Example
2D Game Development with PixiJS
Mastering PixiJS
High-Performance 2D Web Graphics
Tutorials
PixiJS beginner guide
Animating sprites and graphics
Particle systems and filters
Integration with GSAP
Building 2D games with PixiJS
Official Docs
https://pixijs.com/docs/
https://pixijs.com/
Community Links
PixiJS GitHub
StackOverflow PixiJS tag
PixiJS Slack and Discord
YouTube tutorials
Codepen PixiJS demos
Community Support
PixiJS GitHub repository
StackOverflow PixiJS tag
PixiJS Slack and Discord
YouTube tutorials
Codepen PixiJS demos