Learn PIXIJS with Real Code Examples
Updated Nov 26, 2025
Practical Examples
Display and animate a sprite
Create particle effects
Apply color or blur filters
Interactive buttons with mouse/touch events
Sprite sheet-based character animation
Troubleshooting
Check console for WebGL errors
Verify asset paths and loading
Ensure ticker is running
Check texture sizes for memory optimization
Debug filters and shaders
Testing Guide
Check FPS on various devices
Verify sprite rendering and visibility
Test interactivity (mouse/touch)
Ensure filters and shaders work correctly
Monitor memory usage for large textures
Deployment Options
Bundle with Webpack, Vite, or Parcel
Host assets on CDN
Static hosting (Netlify, Vercel)
Progressive enhancement for mobile
Minify and optimize textures for performance
Tools Ecosystem
PixiJS Editor - scene creation tool
TexturePacker - sprite sheet generation
GSDevTools for debugging animations
pixi-viewport - camera and scrolling helper
Filters and shaders plugin collection
Integrations
GSAP for animation control
Matter.js or p2.js for physics
React-Pixi for React integration
Pixi-Particles for particle systems
WebGL/Three.js for hybrid 2D/3D projects
Productivity Tips
Reuse containers and sprites
Leverage texture atlases
Use GSAP for tweening rather than manual ticker updates
Optimize filters and shaders
Keep project modular for maintainability
Challenges
Optimizing performance for many sprites
Memory management with textures
Complex interaction handling
Custom shader creation
Integration with other libraries and frameworks