Learn PIXIJS with Real Code Examples
Updated Nov 26, 2025
Monetization
HTML5 games
Interactive ads and banners
Marketing sites with GPU animations
2D visualizations for clients
Creative coding workshops and services
Future Roadmap
Better integration with WebGPU
Enhanced filters and shaders
Performance optimizations for large scenes
More plugins for particle and physics systems
Improved TypeScript support and examples
When Not To Use
3D rendering -> use Three.js or Babylon.js
Simple CSS transitions -> CSS may suffice
Legacy browsers without canvas/WebGL support
Pure HTML/UI animations
Server-side rendering without canvas requirement
Final Summary
PixiJS is a high-performance 2D rendering engine.
GPU-accelerated, cross-browser, and flexible.
Supports sprites, graphics, text, and filters.
Ideal for 2D games, interactive apps, and creative coding.
Works seamlessly with animation libraries like GSAP.
Faq
Is PixiJS free? -> Yes, MIT licensed.
Does it work on mobile? -> Yes, fully supported.
Can PixiJS use WebGL? -> Yes, with automatic Canvas fallback.
Do I need to know WebGL? -> Helpful but not required.
Is PixiJS suitable for games? -> Excellent for 2D web games.