Learn PIXIJS with Real Code Examples
Updated Nov 26, 2025
Explain
PixiJS abstracts WebGL rendering into an easy-to-use 2D graphics framework.
Supports sprites, textures, graphics, text, and filters.
Provides animation and ticker systems for smooth updates.
Runs efficiently across devices and browsers with automatic WebGL fallback to Canvas.
Integrates with other libraries like GSAP for advanced animations.
Core Features
Sprites and textures
Graphics primitives (lines, shapes, polygons)
Text and bitmap fonts
Filters and custom shaders
Interaction manager (mouse/touch events)
Basic Concepts Overview
Application - manages renderer, stage, and ticker
Container - groups display objects
Sprite - textured images or animations
Graphics - vector shapes, lines, polygons
Filters - apply visual effects to objects
Project Structure
index.html - main HTML file with canvas
main.js - PixiJS application code
assets/ - textures, images, spritesheets
modules/ - reusable graphics/animation code
styles/ - optional CSS for layout
Building Workflow
Initialize the PixiJS application
Load textures and assets
Create sprites, graphics, or text objects
Add objects to containers or stage
Animate using ticker or integrate GSAP timelines
Difficulty Use Cases
Beginner: render a single sprite on canvas
Intermediate: animate multiple sprites using ticker
Advanced: apply filters and shaders
Expert: create a full 2D game with physics and collisions
Architect: build interactive dashboards or creative experiences with custom rendering pipelines
Comparisons
PixiJS vs Canvas API: easier and faster for complex scenes
PixiJS vs Phaser: PixiJS focuses on rendering; Phaser adds game engine features
PixiJS vs Three.js: 2D vs 3D rendering
PixiJS vs GSAP: PixiJS renders, GSAP animates properties
PixiJS vs Konva.js: PixiJS more performance-oriented and GPU-accelerated
Versioning Timeline
2013 - PixiJS created by Mat Groves
2015 - Major performance improvements and WebGL support
2018 - PixiJS v5 with modern ES modules
2020 - PixiJS v6 with enhanced filters and interactions
2025 - Latest stable release with full plugin ecosystem
Glossary
Application - main PixiJS instance managing stage and renderer
Stage/Container - hierarchy for display objects
Sprite - textured image object
Ticker - animation loop
Filter - visual effect applied to objects