Learn PICO8-LUA with Real Code Examples
Updated Nov 21, 2025
Performance Notes
128×128 resolution and 16-color palette limit GPU workload
Code execution is lightweight for simple games
Avoid excessive nested loops for performance
Sound channels are limited; plan audio usage
Memory and token limits encourage efficient code
Security Notes
Sandboxed environment prevents system access
Ensure no unsafe data manipulation in tables
Use safe string operations
Protect cartridge data with `cartdata()` for persistence
Code sharing is safe due to PICO-8 isolation
Monitoring Analytics
Track frame rate and performance
Debug collision logic using `print()`
Log score and state variables
Monitor SFX and music playback
Optimize loops for token limits
Code Quality
Use modular functions and tables
Document game logic
Test input and collisions thoroughly
Keep memory usage efficient
Follow PICO-8 API best practices