Learn PICO8-LUA with Real Code Examples
Updated Nov 21, 2025
Learning Path
Learn basic Lua syntax
Practice drawing sprites and handling input
Experiment with sound and music
Build simple games and prototypes
Participate in jams and share cartridges
Skill Improvement Plan
Week 1: Lua basics and `_init()/_update()/_draw()` loop
Week 2: Sprite animation and input handling
Week 3: Simple game mechanics (collision, scoring)
Week 4: Sound effects and background music
Week 5: Complete small game and share community cartridge
Interview Questions
What is PICO-8 and its purpose?
Explain the `_update()` and `_draw()` functions
How do you handle input in PICO-8?
What are the memory and token limitations?
Describe the process to export a PICO-8 cartridge
Cheat Sheet
_init() - initialize variables
_update() - game logic per frame
_draw() - render graphics per frame
spr(n, x, y) - draw sprite n at (x, y)
btnp(i) - detect button press, btn(i) - detect button hold
Books
The PICO-8 Cookbook
Learning Lua with PICO-8
Creating Games on PICO-8
Mastering PICO-8 for Game Jams
Retro Game Development with PICO-8
Tutorials
Getting Started with PICO-8 Lua
Sprite and Map Editor Basics
Sound and Music in PICO-8
Input Handling and Game Loop
Building and Exporting a Complete Game
Official Docs
PICO-8 Manual and Lua API
Lexaloffle PICO-8 Wiki
PICO-8 Cartridge Documentation
Community Links
Lexaloffle BBS Forums
PICO-8 Discord Channels
Game Jam Websites
YouTube Tutorials
GitHub PICO-8 Projects
Community Support
Lexaloffle forums
PICO-8 Discord channels
Game jams and cartridge sharing sites
Tutorials and YouTube community
Open-source PICO-8 projects on GitHub