Learn PICO8-LUA with Real Code Examples
Updated Nov 21, 2025
Practical Examples
Moving a player sprite with arrow keys
Animating sprite frames
Playing a sound effect on collision
Creating a scrolling map
Building a simple enemy AI
Troubleshooting
Check sprite coordinates and bounds
Ensure game loop updates correctly
Validate input functions and key mappings
Monitor memory usage via PICO-8 console
Debug logic using `print()` statements
Testing Guide
Run cartridge repeatedly in simulator
Check for frame rate and responsiveness
Test input handling for all keys/buttons
Verify sprite collisions and physics logic
Ensure music and SFX play correctly
Deployment Options
Save as `.p8` or `.p8.png` cartridge
Export to HTML5 for web play
Share cartridge with community
Bundle for Windows, Mac, or Linux
Include in PICO-8 jam submissions
Tools Ecosystem
Built-in code editor and console
Sprite, map, and sound/music editors
Export tools for `.p8` and `.p8.png` cartridges
Lua API reference within PICO-8
Community-made tools for asset conversion and sharing
Integrations
Keyboard and gamepad input
Sprites and tile maps
Sound and music playback
Persistent memory for save states
Web export for browser play
Productivity Tips
Use built-in editors efficiently
Organize code into reusable functions
Test often within the simulator
Leverage community tools for asset creation
Document and comment code for clarity
Challenges
Create a moving character on screen
Implement collectible items
Build a simple top-down shooter
Animate enemy patterns
Optimize code to stay within token/memory limits