Learn PHASER with Real Code Examples
Updated Nov 24, 2025
Performance Notes
Use WebGL whenever possible
Pool objects instead of creating frequently
Minimize texture size
Disable expensive physics checks
Use lightweight Arcade Physics for 2D games
Security Notes
Serve assets over HTTPS
Avoid eval-based code
Validate multiplayer input server-side
Protect score systems
Use server authentication for premium features
Monitoring Analytics
Custom REST analytics
Google Analytics for web games
FPS & memory profiling
Game event tracking
Error logging via Sentry
Code Quality
Split features by scene
Use TypeScript types
Create reusable sprite classes
Document asset paths
Use linting + formatting