Learn PHASER with Real Code Examples
Updated Nov 24, 2025
Learning Path
Week 1: Learn scenes, sprites, input
Week 2: Physics + tilemaps
Week 3: Animation + object pooling
Week 4: UI + audio + particles
Week 5: Optimization + publishing
Skill Improvement Plan
Recreate classic games
Study Phaser examples repository
Learn WebGL basics
Use TypeScript for scalability
Refactor scenes into modular architecture
Interview Questions
Describe the Phaser scene lifecycle.
Difference between Arcade and Matter.js physics?
How does the render pipeline determine WebGL vs Canvas?
How do you optimize a Phaser game for mobile?
How do tweens and animations differ?
Cheat Sheet
`preload()`: load assets
`create()`: initialize game objects
`update()`: per-frame logic
`this.physics.add.sprite()`: physics-enabled sprite
`this.add.sprite()`: regular sprite
Books
Phaser Game Development
Making HTML5 Games with Phaser
Phaser 3 Game Development Guide
JavaScript Games with WebGL and Phaser
Phaser Game Prototyping Cookbook
Tutorials
Phaser Labs examples
Zenva Phaser courses
FreeCodeCamp Phaser tutorials
Phaser YouTube channel
Tiled + Phaser integration tutorials
Official Docs
https://phaser.io/
https://newdocs.phaser.io/
https://github.com/photonstorm/phaser
Community Links
Phaser Discord
Phaser Forum
Reddit r/phaser
GitHub community
Twitter #phaserjs
Community Support
Phaser Discord
Phaser Forum
StackOverflow
Photon Storm blog
GitHub examples