Learn PHASER with Real Code Examples
Updated Nov 24, 2025
Practical Examples
Flappy Bird clone
Top-down shooter
Platformer with tilemaps
Isometric puzzle game
Hyper-casual HTML5 mobile game
Troubleshooting
Check asset paths
Enable WebGL debugging
Verify physics world settings
Ensure preload completes before create()
Check tilemap layer collision configuration
Testing Guide
Test in browser devtools
Simulate mobile touch inputs
FPS + memory profiling
Physics world debugging
Cross-browser QA (Firefox/Chrome/Safari)
Deployment Options
Direct browser deployment
Progressive Web App (PWA)
Cordova/Capacitor mobile apps
Desktop via Electron
HTML5 game portals (CrazyGames, Poki)
Tools Ecosystem
Phaser Editor 2D
Tiled (tilemaps)
TexturePacker
Spine for animations
Parcel/Vite/Webpack bundlers
Integrations
Firebase backend
REST APIs
Colyseus multiplayer
Admob via wrappers
Cordova/Capacitor for mobile builds
Productivity Tips
Use Vite for instant reload
Use TexturePacker for atlases
Reuse sprites via pooling
Use tweens for simple animations
Load assets early to avoid lag
Challenges
Build a physics platformer
Create an RPG map with tilemaps
Add sound + music managers
Build object pool system
Deploy a PWA game