Learn PHASER with Real Code Examples
Updated Nov 24, 2025
Architecture
Scene lifecycle (init -> preload -> create -> update)
Renderer: WebGL -> Canvas fallback
Physics engines: Arcade / Matter.js / Impact
Asset cache system
Plugin-based extensibility
Rendering Model
WebGL accelerated renderer
Canvas fallback renderer
Batch rendering for sprites
Shader-based pipelines
Camera-based world rendering
Architectural Patterns
Scene-based lifecycle
Plugin-based enhancements
Sprite + Container composition
Event-driven architecture
Object pooling for performance
Real World Architectures
Level-based platformer
Procedural endless runner
Educational quiz game
Casino slot frontend
Isometric strategy prototype
Design Principles
Web-first performance
Lightweight architecture
Fast iteration in the browser
Modular rendering pipelines
Open-source community-driven development
Scalability Guide
Use sprite batching
Divide logic across scenes
Implement pooling
Compress textures
Throttle update loops when unfocused
Migration Guide
Upgrade Phaser CE -> Phaser 3
Port scenes to ES6 classes
Update physics configs
Rewrite render pipelines
Move to Webpack/Vite bundlers