Learn PHASER3 with Real Code Examples
Updated Nov 26, 2025
Architecture
Modular scene-based architecture
Game Objects managed in a scene graph
Renderer abstraction for Canvas/WebGL
Physics engine integrated per scene or game object
Event-driven input and lifecycle system
Rendering Model
Canvas and WebGL rendering
Scene graph manages Game Objects
Physics engine updates per frame
Tweens and animations processed each frame
Input events processed asynchronously
Architectural Patterns
Scene-based modular architecture
Event-driven update loop
Game Object component system
Plugin extensibility
Physics and collision integration
Real World Architectures
Browser-based educational games
2D puzzle or platformer games
Interactive gamified learning apps
HTML5 advertising games
Physics-based sandbox games
Design Principles
2D-first, high performance
Modular, scene-based architecture
Cross-platform browser support
Integrated physics, input, and animation systems
Ease of use and rapid prototyping focus
Scalability Guide
Optimize sprite sheets and atlases
Reuse objects with object pools
Limit active physics objects per frame
Batch rendering where possible
Profile performance across devices
Migration Guide
Port Phaser 2 games to Phaser 3 via updated API
Replace deprecated methods with modern equivalents
Refactor scene and object management
Test physics and input changes
Adjust asset pipelines for Phaser 3 loader