Learn PHASER3 with Real Code Examples
Updated Nov 26, 2025
Explain
Phaser 3 provides a full-featured game engine with rendering, physics, audio, input, and animation subsystems.
It supports Canvas and WebGL rendering for performance and compatibility.
Developers can build browser-based games for desktop and mobile platforms.
The framework includes Scenes, Game Objects, Tilemaps, and Plugins for modular development.
Phaser 3 abstracts complex low-level game engine functionality, enabling rapid game prototyping and production.
Core Features
Game Objects: Sprites, Text, Images, Shapes
Scene lifecycle management (create, update, preload)
Tweens and animations
Input handling (keyboard, mouse, touch, gamepad)
Physics integration and collision detection
Basic Concepts Overview
Game - main instance managing scenes and global settings
Scene - container for game objects and logic
Game Object - interactive entity such as sprite or text
Tween - animation of properties over time
Physics Body - collision-enabled object managed by physics engine
Project Structure
index.html - canvas container
main.js / game.js - Phaser game initialization and scenes
assets/ - images, spritesheets, audio, tilemaps
scenes/ - individual scene scripts
utils/ - helper functions or plugins
Building Workflow
Define configuration for game canvas, physics, and renderer
Preload assets (images, spritesheets, audio)
Create scenes and add game objects
Set up physics, collisions, and input
Implement update loop logic for gameplay
Difficulty Use Cases
Beginner: simple sprite animation
Intermediate: tilemap-based platformer
Advanced: physics-enabled top-down or platformer game
Expert: multiplayer browser game
Architect: modular large-scale game with multiple scenes and plugins
Comparisons
Phaser 3 vs Pixi.js: Phaser includes full game engine, Pixi is renderer-only
Phaser 3 vs Three.js: Phaser 3 for 2D, Three.js for 3D
Phaser 3 vs Construct: Phaser more code-focused, Construct is drag-and-drop
Phaser 3 vs Godot HTML5 export: Phaser JS-native, Godot heavy engine export
Phaser 3 vs Impact.js: Phaser more modern, larger community, better plugins
Versioning Timeline
2013 - Phaser 1 initial release
2014 - Phaser 2 (CE) release
2018 - Phaser 3 modern rewrite
2020 - Phaser 3.50+ updates and optimizations
2024–2025 - Phaser 3 latest patches and community plugins
Glossary
Game - main game instance
Scene - container for objects and logic
Game Object - interactive element like sprite or text
Tween - animated property changes
Physics Body - collision-enabled object