Learn PHASER3 with Real Code Examples

Updated Nov 26, 2025

Explain

Phaser 3 provides a full-featured game engine with rendering, physics, audio, input, and animation subsystems.

It supports Canvas and WebGL rendering for performance and compatibility.

Developers can build browser-based games for desktop and mobile platforms.

The framework includes Scenes, Game Objects, Tilemaps, and Plugins for modular development.

Phaser 3 abstracts complex low-level game engine functionality, enabling rapid game prototyping and production.

Core Features

Game Objects: Sprites, Text, Images, Shapes

Scene lifecycle management (create, update, preload)

Tweens and animations

Input handling (keyboard, mouse, touch, gamepad)

Physics integration and collision detection

Basic Concepts Overview

Game - main instance managing scenes and global settings

Scene - container for game objects and logic

Game Object - interactive entity such as sprite or text

Tween - animation of properties over time

Physics Body - collision-enabled object managed by physics engine

Project Structure

index.html - canvas container

main.js / game.js - Phaser game initialization and scenes

assets/ - images, spritesheets, audio, tilemaps

scenes/ - individual scene scripts

utils/ - helper functions or plugins

Building Workflow

Define configuration for game canvas, physics, and renderer

Preload assets (images, spritesheets, audio)

Create scenes and add game objects

Set up physics, collisions, and input

Implement update loop logic for gameplay

Difficulty Use Cases

Beginner: simple sprite animation

Intermediate: tilemap-based platformer

Advanced: physics-enabled top-down or platformer game

Expert: multiplayer browser game

Architect: modular large-scale game with multiple scenes and plugins

Comparisons

Phaser 3 vs Pixi.js: Phaser includes full game engine, Pixi is renderer-only

Phaser 3 vs Three.js: Phaser 3 for 2D, Three.js for 3D

Phaser 3 vs Construct: Phaser more code-focused, Construct is drag-and-drop

Phaser 3 vs Godot HTML5 export: Phaser JS-native, Godot heavy engine export

Phaser 3 vs Impact.js: Phaser more modern, larger community, better plugins

Versioning Timeline

2013 - Phaser 1 initial release

2014 - Phaser 2 (CE) release

2018 - Phaser 3 modern rewrite

2020 - Phaser 3.50+ updates and optimizations

2024–2025 - Phaser 3 latest patches and community plugins

Glossary

Game - main game instance

Scene - container for objects and logic

Game Object - interactive element like sprite or text

Tween - animated property changes

Physics Body - collision-enabled object