Learn PHASER with Real Code Examples
Updated Nov 24, 2025
Explain
Phaser is built for rapid game development directly in the browser using JavaScript.
It supports WebGL and Canvas rendering with automatic fallbacks for compatibility.
The framework includes physics engines, input systems, asset loaders, animations, and scenes.
Developers can build, preview, and deploy games instantly using any browser or bundler.
Phaser is ideal for web-first 2D games, educational apps, prototypes, and cross-browser experiences.
Core Features
Scene management (boot, preload, game scenes)
Camera + world systems
Tween/animation manager
Tilemap support (CSV, JSON, Tiled)
Audio engine (WebAudio + HTML5 fallback)
Basic Concepts Overview
Scenes organize game logic
Sprites are visual game objects
Physics bodies manage movement/collisions
Tilemaps define world layouts
Tweens animate properties
Project Structure
src/scenes/
src/assets/
src/game.js or main.ts
config folder
build/bundler setup (optional)
Building Workflow
Define scenes (Boot, Preload, Main)
Load images, audio, and tilemaps
Create sprites + UI
Run update() loop for gameplay logic
Optimize + deploy to web
Difficulty Use Cases
Beginner: sprite movement, collisions
Intermediate: tilemaps, UI, animations
Advanced: physics, object pooling
Expert: custom shaders, multiplayer
Studio-level: dozens of scenes + asset pipelines
Comparisons
Phaser vs Godot: Phaser is browser-first; Godot is engine-first.
Phaser vs Unity: Phaser is lightweight HTML5; Unity is heavy 3D/AAA.
Phaser vs Construct: Phaser is code-based; Construct is visual-first.
Phaser vs PixiJS: Phaser adds physics/scenes; Pixi is purely rendering.
Phaser excels in HTML5 web and mobile browser games.
Versioning Timeline
2013 – Phaser 1 released
2015 – Phaser 2 (CE) improvements
2018 – Phaser 3 rewrite with WebGL pipeline
2022 – Phaser 4 TypeScript-first architecture
2023–2025 – Phaser 4 stable with performance upgrades
Glossary
Scene: game state container
Tween: property animation system
Tilemap: grid-based map structure
Arcade Physics: lightweight physics engine
Atlas: packed texture sheet