Learn MOONSCRIPT with Real Code Examples
Updated Nov 21, 2025
Practical Examples
Defining a class with methods
List comprehension for table filtering
Pattern matching on tables
Creating modules with MoonScript
Embedding MoonScript in Love2D game
Troubleshooting
Check generated Lua code for syntax issues
Ensure correct Lua version is used
Watch indentation carefully (MoonScript is indentation-sensitive)
Use verbose compilation mode for debugging
Test MoonScript functions with small Lua scripts
Testing Guide
Unit test compiled Lua output
Validate MoonScript syntax using compiler
Check function behavior in Lua runtime
Test class hierarchies and inheritance
Verify table comprehensions and destructuring
Deployment Options
Distribute compiled Lua code
Embed MoonScript in Lua applications
Use in game engines (Love2D, Roblox)
Automate compilation in CI/CD
Package as Lua modules
Tools Ecosystem
MoonScript compiler (`moonc`)
Lua runtime (Lua 5.1+)
LuaRocks for dependency management
IDE/editor plugins for MoonScript
Love2D and Roblox engines
Integrations
Lua modules and libraries
Game engines like Love2D
Embedded Lua scripting in apps
CI pipelines for compiling MoonScript
Testing frameworks for Lua/MoonScript
Productivity Tips
Write small functions for clarity
Compile frequently to catch syntax errors
Use comprehensions instead of loops
Integrate with Lua testing frameworks
Leverage IDE snippets and syntax highlighting
Challenges
Compile and debug complex MoonScript code
Integrate with Lua libraries
Use comprehensions effectively
Write reusable classes and modules
Embed MoonScript in game projects