Learn LOVE2D with Real Code Examples
Updated Nov 24, 2025
Installation Setup
Download LOVE2D from the official website
Install runtime for your OS
Write Lua scripts in any text editor or IDE
Run your project using the LOVE2D executable
Package game files into .love archive for distribution
Environment Setup
Install LOVE2D runtime for your OS
Choose a text editor or IDE for Lua
Set up project folder with main.lua and assets
Add optional Lua libraries
Test project via LOVE2D executable
Config Files
main.lua (entry point)
conf.lua (optional configuration)
assets/ folder for images, audio, fonts
libs/ folder for external Lua modules
.love packaged archive for distribution
Cli Commands
Run project with love executable
Package folder as .love file
Optional command-line flags for window size and FPS
Debug via console output
Integrate with build scripts for deployment
Internationalization
Text strings managed via Lua tables
External localization files supported
UTF-8 encoding for multiple languages
Dynamic string switching via Lua
No built-in i18n framework
Accessibility
Keyboard and mouse input
Gamepad support
Customizable controls via code
Visual scaling for different resolutions
Accessibility relies on developer implementation
Ui Styling
Drawn with love.graphics primitives
Fonts via love.graphics.newFont
Custom UI libraries (e.g., SUIT, Quickie)
Layering with draw order
Mouse/keyboard input for UI interactions
State Management
Global and local Lua variables
Tables for object states
Callback-driven game loop
Custom state management via Lua modules
Physics world state via love.physics
Data Management
Assets stored in project folders
Save data via love.filesystem
Lua tables for runtime data
Optional external JSON/CSV storage
Custom serialization for game saves