Learn LOVE2D with Real Code Examples
Updated Nov 24, 2025
Practical Examples
2D platformer
Top-down shooter
Physics-based puzzle game
Simple RPG
Game jam prototypes
Troubleshooting
Check Lua syntax and indentation
Verify asset file paths
Ensure love.update and love.draw are defined
Debug physics collisions
Test across multiple OS platforms
Testing Guide
Run main.lua using LOVE2D runtime
Test input handling for all devices
Verify physics and collision behaviors
Check rendering on different screen resolutions
Debug with print statements and Lua REPL
Deployment Options
Desktop: Windows, macOS, Linux
Mobile: Android and iOS via custom packaging
Package .love files for distribution
Bundle with LOVE2D runtime for standalone executable
Optional Steam or itch.io deployment
Tools Ecosystem
LOVE2D runtime
Lua libraries for graphics, physics, and input
Tile editors like Tiled
Audio tools for music/effects
External IDEs or editors (VS Code, Sublime, ZeroBrane Studio)
Integrations
Lua libraries for physics, GUI, and networking
Tiled map editor for level design
Shaders via love.graphics.setShader
Audio libraries like HUMP or STI
Third-party input and joystick libraries
Productivity Tips
Use Lua modules for reusable code
Leverage community libraries
Test often on target platforms
Keep project structure organized
Iterate quickly due to lightweight framework
Challenges
Create a tile-based 2D game
Implement smooth player movement
Add physics-based puzzles
Integrate custom shaders
Deploy game across platforms