Learn LOVE2D with Real Code Examples
Updated Nov 24, 2025
Architecture
Lua scripting core
Event-driven callback functions (love.update, love.draw)
Module-based design for graphics, audio, input, physics
Extensible via Lua libraries
Cross-platform runtime for Windows, macOS, Linux, Android, iOS
Rendering Model
2D raster graphics
Support for shaders via GLSL
Canvas batching for performance
Sprite and tile rendering
Post-processing via custom shaders
Architectural Patterns
Lua scripting core
Callback-driven execution (love.load, love.update, love.draw)
Module-based subsystem design
Extensible via external Lua libraries
Lightweight runtime, minimal dependencies
Real World Architectures
2D platformer
Top-down shooter
Puzzle/physics game
RPG with tilemaps
Game jam prototypes
Design Principles
Simplicity and minimal setup
Event-driven Lua scripting
2D-first design
Rapid prototyping for small games
Cross-platform development
Scalability Guide
Organize code into Lua modules
Batch draw calls with canvases
Optimize physics bodies
Minimize per-frame memory allocations
Use lightweight assets
Migration Guide
Update from older LOVE2D version to latest
Check Lua API changes between versions
Update shaders for new GLSL support
Replace deprecated module functions
Test projects across platforms