Learn LOVE2D with Real Code Examples
Updated Nov 24, 2025
Explain
LOVE2D uses Lua, a lightweight scripting language, for game logic and rapid development.
It provides modules for graphics, audio, physics, input, and file handling.
Developers can quickly create 2D games using simple code and minimal setup.
LOVE2D is highly extensible with Lua libraries, custom modules, and community tools.
It is ideal for hobbyists, indie developers, game jams, and educational projects.
Core Features
love.graphics module for 2D rendering
love.audio module for music and sound
love.physics for Box2D physics
love.keyboard, love.mouse, love.joystick for input
File system access via love.filesystem
Basic Concepts Overview
love.load(): initialization function
love.update(dt): called each frame for logic updates
love.draw(): called each frame for rendering
love.keypressed / love.mousepressed: input events
Modules like love.graphics and love.physics handle functionality
Project Structure
main.lua (entry point)
conf.lua (optional configuration)
assets/ (images, audio, fonts)
libs/ (external Lua libraries)
build/ (packaged .love or executables)
Building Workflow
Set up project folder with main.lua
Write game logic using Lua and LOVE2D callbacks
Add assets like images, audio, and fonts
Test frequently using LOVE2D runtime
Package and distribute as .love or native executables
Difficulty Use Cases
Beginner: simple 2D platformer
Intermediate: top-down shooter or puzzle game
Advanced: physics-based games
Expert: integrating external Lua modules and shaders
Studio-level: polished 2D indie game for desktop/mobile
Comparisons
LOVE2D vs Unity: LOVE2D is Lua 2D-only and lightweight; Unity is full-featured 2D/3D with C#
LOVE2D vs Godot: LOVE2D uses Lua; Godot uses GDScript/C#/VisualScript with editor
LOVE2D vs LibGDX: LOVE2D is Lua 2D framework; LibGDX is Java 2D/3D
LOVE2D vs Bevy: LOVE2D is Lua 2D-only; Bevy is Rust ECS, 2D/3D code-centric
LOVE2D excels in rapid 2D prototyping and small indie games
Versioning Timeline
2006 – LOVE2D initial release
2010 – Stable release 0.8.x series
2013 – Version 0.9.x series
2017 – Version 11.x series
2020–2025 – Continuous updates and community contributions
Glossary
main.lua: entry Lua script
love.load: initialization callback
love.update: per-frame update callback
love.draw: per-frame rendering callback
Modules: library for specific functionality