Learn LOGO with Real Code Examples
Updated Nov 20, 2025
Explain
Logo emphasizes learning through visual feedback using turtle graphics.
It introduces procedural programming concepts, recursion, and problem-solving.
Used widely in educational contexts to teach programming and mathematics.
Core Features
Procedures and functions
Variables and lists
Recursion for problem-solving
Turtle movement commands (forward, turn, etc.)
Interactive REPL environment
Basic Concepts Overview
Turtle graphics commands (forward, back, left, right)
Defining procedures using TO...END
Using variables and lists
Recursive procedure calls
Interactive command execution
Project Structure
main.logo - primary procedure file
procedures/ - modular procedure definitions
assets/ - optional images or data
examples/ - sample turtle graphics scripts
docs/ - educational notes or guides
Building Workflow
Plan problem-solving steps
Write procedures with TO...END
Use turtle graphics to visualize results
Test procedures interactively
Refactor and combine procedures for complex tasks
Difficulty Use Cases
Beginner: drawing shapes with turtle
Intermediate: loops, recursion, and math exercises
Advanced: simple simulations or algorithms
Expert: teaching complex problem-solving concepts
Educational researcher: designing learning activities
Comparisons
Simpler than Python or Java for beginners
Better visual feedback than textual languages
Limited commercial applicability
Strong pedagogical focus compared to general-purpose languages
Encourages procedural and recursive thinking
Versioning Timeline
1967 – Logo created at MIT
1970s – Turtle graphics introduced
1980s – MSWLogo for Windows
1990s – Berkeley Logo widely adopted
2000s – TurtleArt and educational extensions developed
Glossary
Turtle: graphical cursor for drawing
TO...END: procedure definition
REPEAT: loop structure
List: ordered collection of elements
Procedure: modular block of commands