Learn LIBGDX with Real Code Examples
Updated Nov 24, 2025
Performance Notes
Reuse SpriteBatch
Avoid texture binds with atlases
Prefer pooling for dynamic objects
Profile with GLProfiler
Use LibGDX’s math utils for fast vector ops
Security Notes
Avoid storing sensitive data in raw assets
Use server-side validation for multiplayer
Sandbox external file writes
Ensure HTML builds avoid unsafe eval
Verify permissions on Android exports
Monitoring Analytics
Google Play analytics
Custom event tracking
FPS + memory logs
Crash analytics via platform APIs
Sentry for desktop/web
Code Quality
Modular architecture per feature
Use interfaces for platform abstraction
Adopt Kotlin for cleaner code
Apply consistent pooling strategies
Use Gradle for dependency management