Learn LIBGDX with Real Code Examples
Updated Nov 24, 2025
Learning Path
Week 1: Application lifecycle, SpriteBatch
Week 2: Scene2D basics
Week 3: Box2D physics + collisions
Week 4: Shaders + cameras
Week 5: AssetManager, optimization, deployment
Skill Improvement Plan
Rewrite small games in Scene2D
Learn GLSL shaders
Use Box2D extensively
Build custom rendering pipelines
Create and use TextureAtlases
Interview Questions
Explain LibGDX's module architecture.
How does SpriteBatch work internally?
Why use Scene2D instead of pure SpriteBatch?
Difference between Box2D meters and pixels?
How does LibGDX handle cross-platform input?
Cheat Sheet
`create()`: initialize
`render()`: game loop
`SpriteBatch.begin()/end()`
Use AssetManager for async loading
Stage + Actors for UI
Books
Learning LibGDX Game Development
LibGDX Cross-Platform Development Cookbook
Mastering LibGDX
LibGDX for Game Development
Building 3D Games with LibGDX
Tutorials
Official LibGDX Wiki Tutorials
ThinMatrix 3D LibGDX series
KidsCanCode LibGDX tutorials
GameFromScratch LibGDX guides
LibGDX sample games repository
Official Docs
https://libgdx.com/
https://github.com/libgdx/libgdx/wiki
https://github.com/libgdx/libgdx
Community Links
LibGDX Discord
LibGDX Reddit
LibGDX Forums
GitHub contributors
Twitter #libgdx
Community Support
LibGDX Discord
LibGDX Reddit
Official forums
StackOverflow
GitHub issues