Learn JMONKEYENGINE with Real Code Examples
Updated Nov 24, 2025
Installation Setup
Install Java JDK
Download and set up jMonkeyEngine SDK or integrate with IDE (Eclipse, IntelliJ, NetBeans)
Create a new jME project
Add assets and configure paths
Run the Hello jME sample to verify setup
Environment Setup
Install Java JDK
Set up IDE (IntelliJ, Eclipse, NetBeans)
Install jMonkeyEngine SDK or library
Configure project paths
Run example projects
Config Files
Main.java
Assets/
Shaders/
AppStates/
Controls/
Cli Commands
mvn clean install - build project
gradle run - run game
jme3 SDK tools - manage assets
gradle assemble - package build
mvn test - run unit tests
Internationalization
String tables for multiple languages
UTF-8/Unicode support
Localized assets optional
Dynamic text switching
Custom font rendering
Accessibility
Keyboard and mouse support
Touch input for mobile
Gamepad/controller support
Customizable controls
High-contrast rendering optional
Ui Styling
3D in-game HUD via Nifty GUI or Lemur
Custom fonts and textures
Dynamic GUI elements
Layered UI rendering
Optional GUI libraries for advanced UI
State Management
Game-level state via AppStates
Spatial-specific state via Controls
Global settings via singleton classes
Scene-level state management
Persistent data via files or database
Data Management
3D models and textures
Shaders and materials
Audio assets
Scene graph objects
Player progress and save files