Learn GAMBAS with Real Code Examples
Updated Nov 21, 2025
Explain
Gambas extends BASIC with object-oriented features and a rich set of libraries.
It includes an integrated development environment (IDE) with a form designer, debugger, and code editor.
Gambas supports GUI applications, database integration, networking, and multimedia on Linux desktops.
Core Features
BASIC-like syntax with modern enhancements
Classes, modules, and objects
Signals and slots for event-driven programming
Automatic memory management
Integrated debugger and GUI designer
Basic Concepts Overview
Variables and basic data types (Integer, String, Boolean, Array)
Subroutines and functions
Classes, modules, and objects
Event handling with signals and slots
Database connections and queries
Project Structure
Forms/ - GUI form files
Classes/ - object-oriented code
Modules/ - reusable code modules
Resources/ - images, icons, and data files
Config/ - project settings and metadata
Building Workflow
Design forms using the visual designer
Implement event-driven code for GUI components
Organize code into modules and classes
Connect to databases if needed
Debug and run applications via the IDE
Difficulty Use Cases
Beginner: console-based Gambas programs
Intermediate: GUI applications with basic database integration
Advanced: large desktop applications with multiple modules
Expert: complex event-driven and multimedia applications
Enterprise: Linux-only productivity tools and utilities
Comparisons
Similar in syntax to Visual Basic
Slower than compiled languages like C++
Smaller ecosystem than Python or Java
Best suited for Linux desktops rather than cross-platform apps
Offers rapid development with a full IDE
Versioning Timeline
1999 – Initial creation by Benoît Minisini
2000s – Added GUI and object-oriented features
2005 – Gambas 2 major release with improved IDE
2010s – Gambas 3 introduced modern libraries and database support
2025 – Active development with Gambas 3.x series on Linux
Glossary
Form: GUI window in Gambas
Module: reusable code container
Class: object-oriented structure
Signal: event trigger
Slot: method responding to a signal