Learn DEFOLD with Real Code Examples
Updated Nov 24, 2025
Architecture
Collection -> group of game objects/scenes
Game Object -> entity with components
Components -> behavior modules (sprite, script, collision, etc.)
Script -> Lua script attached to component
Factory -> object instantiation system
Rendering Model
2D sprite batching
GUI layer rendering
Particle effects
Basic 3D for simple elements
Layered draw order
Architectural Patterns
Collection-game object-component model
Event-driven scripting
Resource management via asset folders
Factory-based object instantiation
GUI and particle separation
Real World Architectures
Mobile 2D games
Casual arcade games
Puzzle and educational games
Prototyping game concepts
HTML5 browser games
Design Principles
Lightweight and efficient
Component-based architecture
Lua scripting flexibility
Cross-platform deployment
Indie and mobile-focused ecosystem
Scalability Guide
Use texture atlases
Limit object count
Reuse components
Profile performance
Optimize Lua scripts
Migration Guide
Upgrade projects from older Defold versions
Update deprecated APIs
Adjust collections/scripts
Check asset paths
Test exports on target platforms