Learn DEFOLD with Real Code Examples
Updated Nov 24, 2025
Explain
Defold enables developers to create games using a component-based approach and Lua scripting.
It provides 2D rendering, physics, animation, audio, input handling, particle systems, and basic GUI functionality.
Defold is used by indie developers and commercial studios for mobile, desktop, and web games, with emphasis on performance and scalability.
Core Features
Collections and game objects
Sprite and animation handling
Collision and physics
GUI system
Audio and particle systems
Basic Concepts Overview
Collection: container of game objects
Game Object: entity with components
Component: modular behavior (sprite, script, collision)
Script: Lua code defining logic
GUI Scene: user interface layout
Project Structure
main/ - default collection and scripts
assets/ - images, sounds, particle effects
scripts/ - Lua scripts
gui/ - GUI scenes and components
build/ - compiled projects
Building Workflow
Create a new project
Build collections and add game objects
Attach components to objects
Write Lua scripts for behavior
Add GUI elements, audio, and particle effects
Test and deploy to target platforms
Difficulty Use Cases
Beginner: simple 2D game
Intermediate: physics-based game
Advanced: multiplayer or performance-optimized game
Expert: mobile-optimized large game
Enterprise: commercial cross-platform release
Comparisons
Defold vs Unity: Defold lightweight 2D vs Unity feature-rich 2D/3D
Defold vs Godot: Defold Lua vs Godot GDScript
Defold vs GameMaker Studio: Defold free/open-source vs GMS paid
Defold vs Construct 3: Defold code-based vs Construct visual scripting
Defold vs Cocos2d-x: Defold Lua scripting vs C++/Lua hybrid
Versioning Timeline
2011 – Defold internal development at King
2016 – Public release of Defold engine
2017 – Updates with enhanced editor and live-reload
2019 – Open-source release
2025 – Current version with improved cross-platform support
Glossary
Lua: scripting language
Collection: container of objects
Game Object: entity in collection
Component: modular part of object
Factory: object spawning system