Learn CREATEJS with Real Code Examples
Updated Nov 26, 2025
Installation Setup
Include CreateJS libraries via CDN or npm
Initialize a stage with EaselJS for Canvas drawing
Load assets using PreloadJS
Create display objects (Shapes, Bitmaps, Sprites)
Use TweenJS to animate properties over time
Environment Setup
Modern browser with Canvas support
Optional npm or CDN inclusion of libraries
HTML/JS/CSS project structure
Optional integration with Adobe Animate
Basic knowledge of JavaScript and Canvas API
Config Files
index.html - canvas container and library includes
main.js - CreateJS logic and initialization
assets/ - images, sprite sheets, audio
sprites/ - animations and bitmap sequences
libs/ - CreateJS library scripts
Cli Commands
npm install @createjs/easeljs - install EaselJS
npm install @createjs/tweenjs - install TweenJS
npm install @createjs/soundjs - install SoundJS
npm install @createjs/preloadjs - install PreloadJS
npm run build - bundle JS for production
Internationalization
Text rendering can be dynamic via Canvas or DOM overlays
Supports multiple languages via preloaded assets
No inherent language restrictions
Text direction handled manually in Canvas
Dynamic content can adapt to locale changes
Accessibility
Canvas content generally not screen-reader accessible
Provide HTML alternatives for critical information
Use ARIA roles on DOM overlays
Ensure keyboard controls for interactive elements
Consider alternative experiences for accessibility
Ui Styling
Canvas renders graphics; CSS overlays for UI
Visual styling via shapes, bitmaps, and sprites
Dynamic styling through TweenJS property changes
Integrate DOM elements for interactive controls
Use sprite sheets for consistent UI graphics
State Management
Scene state managed via DisplayObjects on Stage
Animation state via TweenJS
Asset loading state via PreloadJS
Event-driven interactivity
Ticker updates Stage each frame
Data Management
Assets loaded and cached via PreloadJS
Spritesheet and bitmap management for efficient rendering
Audio loaded via SoundJS
Animation timelines update display objects dynamically
No persistent server-side state required for animations