Learn CREATEJS with Real Code Examples
Updated Nov 26, 2025
Architecture
EaselJS handles display list and Canvas rendering
TweenJS manages animation and tween timelines
SoundJS manages audio playback and events
PreloadJS handles loading of images, audio, JSON, etc.
Event-driven model for user input and animation updates
Rendering Model
HTML5 Canvas 2D rendering
Display list hierarchy via Stage and DisplayObjects
TweenJS updates properties over time
Ticker drives animation updates
SoundJS handles audio synchronization
Architectural Patterns
Modular library design
Event-driven update loop
Display list scene graph
Tween-based timeline animation
Asset preloading and management patterns
Real World Architectures
Interactive HTML5 ads
Canvas-based 2D games
Multimedia educational apps
Sprite-based web UI animations
Adobe Animate exported Canvas animations
Design Principles
Canvas-first, cross-browser
Modular libraries for selective usage
Timeline and tween-based animations
Event-driven interactivity
Integrates with existing design tools (Adobe Animate)
Scalability Guide
Optimize number of DisplayObjects on Stage
Use sprite sheets instead of multiple images
Limit simultaneous tweens
Profile Canvas performance on low-end devices
Batch asset loading and reuse cached objects
Migration Guide
Port Flash/Animate timeline animations to Canvas via EaselJS
Replace legacy DOM animations with TweenJS
Use PreloadJS for asset management instead of manual loading
Integrate SoundJS for audio playback
Refactor event handling for Ticker-driven updates