Learn CONSTRUCT with Real Code Examples
Updated Nov 24, 2025
Architecture
Visual event-driven workflow
Object-oriented entities with behaviors
Layer and layout management for scenes
Plugin-based extension system
Export wrappers for multiple platforms
Rendering Model
HTML5 Canvas
WebGL acceleration
Sprite and tilemap batching
Layered rendering
Animation via timelines
Architectural Patterns
Event-driven game logic
Object-oriented entities
Behavior-based reusable logic
Layout and layer scene system
Plugin and extension architecture
Real World Architectures
2D educational puzzle game
Top-down mobile shooter
Clicker or idle game
Web-based multiplayer casual game
Indie adventure game for desktop/web
Design Principles
Visual, no-code development
Event-driven logic
Cross-platform HTML5 export
Modular behaviors and plugins
Rapid prototyping and iteration
Scalability Guide
Use families to reduce event duplication
Optimize sprite size and batching
Minimize overlapping events
Divide game into multiple layouts
Profile performance in preview mode
Migration Guide
Upgrade from Construct 2 to Construct 3
Update legacy plugins
Convert older layouts to new format
Replace deprecated behaviors
Test exported HTML5 builds on modern browsers