Learn CODENAME-ONE with Real Code Examples
Updated Nov 23, 2025
Monetization
Commercial mobile apps
Enterprise internal apps
Freemium apps with optional subscriptions
Open-source apps with paid support
Subscription-based SaaS apps with mobile clients
Future Roadmap
Expanded UI component library
Better performance and native integration
Improved cloud build server and CI/CD support
Expanded platform coverage (desktop, web)
Focus on enterprise and rapid prototyping tools
When Not To Use
Apps requiring ultra-high performance 3D graphics
Projects without Java or Kotlin expertise
Teams needing very large plugin ecosystems
Apps requiring cutting-edge platform-specific APIs
Highly resource-intensive mobile games
Final Summary
Codename One enables cross-platform mobile apps using Java/Kotlin.
Single codebase targets iOS, Android, desktop, and web.
Provides rich UI components, native API access, and build server compilation.
Ideal for Java developers seeking multi-platform deployment.
Supports rapid development, prototyping, and enterprise app deployment.
Faq
Does Codename One support iOS, Android, and desktop?
Yes, with a single Java/Kotlin codebase.
Are Codename One apps native?
Yes, they compile to native binaries using build server.
Can I use existing Java libraries?
Yes, most pure Java libraries are compatible.
Do I need Mac to build iOS apps?
No, the build server handles iOS compilation.
Can I use Kotlin instead of Java?
Yes, Kotlin is fully supported.