Learn CODECOMBAT with Real Code Examples
Updated Nov 26, 2025
Architecture
Browser-based platform with front-end game engine
Back-end server tracks user progress, analytics, and levels
Code execution sandboxed for safety
Level scripts define objectives and constraints
User interface integrates code editor with game visuals
Rendering Model
Browser-based code editor integrated with game engine
Real-time execution of user code controlling characters
Immediate visual feedback from game environment
Level scripts define constraints and challenges
Achievements and progress tracked on server
Architectural Patterns
Client-server web application
Sandboxed code execution
Level engine with defined objectives
User account and progress tracking
Analytics integration for classrooms
Real World Architectures
Classroom learning with analytics dashboard
Self-paced learner campaigns
Coding bootcamp integration
Competitive coding events
Community-created levels and tournaments
Design Principles
Gamify learning to enhance engagement
Use real programming languages for practical skills
Immediate feedback through in-game actions
Progressive difficulty to match skill level
Support classroom management and analytics for teachers
Scalability Guide
Supports multiple students in classroom mode
Server handles concurrent users efficiently
Level engine optimized for web execution
Custom campaigns scalable for schools
Performance monitored for real-time feedback
Migration Guide
Account data and progress maintained server-side
Levels and campaigns compatible across updates
Teacher analytics retained during upgrades
Custom levels may need minor adaptation
Test classroom setup after major updates