Learn COCOS2DX with Real Code Examples
Updated Nov 24, 2025
Architecture
Director -> global manager controlling scenes
Scene -> top-level game container
Layer -> grouping of visual elements
Sprite -> renderable image object
Action -> timed animation applied to nodes
Rendering Model
Batch rendering
Sprite-based rendering
OpenGL pipeline
Texture atlases
Node-based draw order
Architectural Patterns
Scene graph structure
Node-action architecture
Event-driven input
Physics-object interaction
UI widget tree
Real World Architectures
Mobile hypercasual engines
2D educational platforms
Casino slot machines
Match-3 engines
Puzzle game engines
Design Principles
Lightweight by design
C++ native speed
Focus on 2D excellence
Portable across platforms
Minimal runtime overhead
Scalability Guide
Batch sprites for efficiency
Use texture atlases
Pool reusable nodes
Lower physics iterations
Reduce particle counts
Migration Guide
Migrate from older API versions
Switch to CMake from old build
Update deprecated actions
Fix Android NDK path issues
Adjust to new scene/layer APIs