Learn CHEERPJ with Real Code Examples
Updated Nov 25, 2025
Architecture
Java bytecode compiled -> Wasm + JS runtime
CJRE loads classes dynamically
DOM canvas used for Swing/AWT rendering
Browser APIs wrapped for Java I/O
JS bridge manages interop and system calls
Rendering Model
Swing widgets mapped to HTML canvas
AWT events translated into JS events
Graphics via browser’s 2D APIs
CJRE handles repaint cycles
UI always sandboxed in DOM layer
Architectural Patterns
Bytecode loader + Wasm VM
Canvas-based UI rendering
Event loop mapped from Java -> JS
Virtual filesystem for Java IO
Hybrid Java/Wasm runtime model
Real World Architectures
Applets migrated to browser
Legacy AWT dashboards
Scientific visualizers
Java-based business CRUD tools
Enterprise internal tooling
Design Principles
Run Java unmodified on the web
Maintain compatibility with JVM semantics
Provide predictable, stable runtime
Convert bytecode to efficient Wasm/JS
Ensure long-term preservation of Java software
Scalability Guide
Split huge JARs into modules
Enable CDN caching
Lazy-load large assets
Leverage browser caching for Wasm
Optimize class loading order
Migration Guide
Prepare JARs
Verify Swing/AWT code paths
Load app with cheerpjInit
Test rendering in browser
Optimize Wasm payload and caching