Learn BLITZ3D with Real Code Examples
Updated Nov 24, 2025
Architecture
Procedural programming using BASIC-style commands
Built-in functions for rendering, input, and audio
Objects and entities managed via simple references
Scene management handled manually by the programmer
Main program loop drives updates and rendering
Rendering Model
2D blitting for sprites
3D mesh rendering with basic lighting
Fixed-function pipeline (legacy OpenGL/DirectX)
Camera-based 3D view
Scene updated per frame in main loop
Architectural Patterns
Procedural programming
Main loop-driven updates
Manual scene and object management
Built-in functions for graphics/audio/input
Event polling for input handling
Real World Architectures
2D arcade games
Basic 3D demos
Educational projects
Simple indie game prototypes
Interactive visualizations for demos
Design Principles
Simple, beginner-friendly syntax
Integrated all-in-one environment
Rapid prototyping focus
Windows-native compilation
Minimal setup required
Scalability Guide
Limited by engine and hardware
Keep polygon count and sprite usage low
Optimize loops and collision checks
Manage memory carefully
Split large projects into modular code files
Migration Guide
Legacy code can be maintained in Windows
No official modern updates
Replace deprecated functions with modern equivalents if needed
Convert projects to other engines for cross-platform
Test old projects on new Windows versions