Learn BLITZ3D with Real Code Examples

Updated Nov 24, 2025

Explain

Blitz3D uses a simple, BASIC-like syntax making it approachable for beginners.

It provides built-in support for 2D/3D graphics, physics, audio, and input without external libraries.

Used historically by hobbyists, indie developers, and educational projects for games and visual simulations.

Core Features

2D graphics: sprites, blitting, image manipulation

3D graphics: meshes, textures, cameras, lighting

Physics: basic collision detection and movement

Sound and music playback via built-in functions

Window management and input events

Basic Concepts Overview

Graphics: drawing 2D sprites or 3D models

Input: keyboard, mouse, joystick detection

Audio: loading and playing sounds and music

Loops: main program loop to update and render

Variables and functions: BASIC programming constructs

Project Structure

Main.brs - main program file

Images/ - 2D sprites and textures

Meshes/ - 3D model files

Sounds/ - audio files

Scripts/ - optional modular code files

Building Workflow

Start a new Blitz3D project

Create graphics, input, and audio assets

Write game logic in the main loop

Compile and run executable

Test and iterate on game mechanics

Difficulty Use Cases

Beginner: simple 2D sprite movement

Intermediate: 3D maze or basic FPS

Advanced: simple physics simulations

Expert: 3D game with lighting and camera control

Hobbyist: small indie game project

Comparisons

Blitz3D vs Unity: simpler, code-only vs editor-based full engine

Blitz3D vs Godot: legacy vs modern multi-platform

Blitz3D vs Unreal: lightweight BASIC vs AAA engine

Blitz3D vs GameMaker: more code-focused vs drag-and-drop IDE

Blitz3D vs Love2D: similar simplicity, but Blitz3D has 3D support

Versioning Timeline

2001 – Blitz3D created by Mark Sibly

2002 – First stable release

2005 – Improved 3D support and examples

2010 – Last official updates

2025 – Legacy status; community-maintained examples

Glossary

Sprite: 2D image object

Mesh: 3D model object

Camera: viewpoint in 3D scene

Loop: main program execution cycle

BASIC: programming syntax used by Blitz3D