Learn BLITZ3D with Real Code Examples
Updated Nov 24, 2025
Explain
Blitz3D uses a simple, BASIC-like syntax making it approachable for beginners.
It provides built-in support for 2D/3D graphics, physics, audio, and input without external libraries.
Used historically by hobbyists, indie developers, and educational projects for games and visual simulations.
Core Features
2D graphics: sprites, blitting, image manipulation
3D graphics: meshes, textures, cameras, lighting
Physics: basic collision detection and movement
Sound and music playback via built-in functions
Window management and input events
Basic Concepts Overview
Graphics: drawing 2D sprites or 3D models
Input: keyboard, mouse, joystick detection
Audio: loading and playing sounds and music
Loops: main program loop to update and render
Variables and functions: BASIC programming constructs
Project Structure
Main.brs - main program file
Images/ - 2D sprites and textures
Meshes/ - 3D model files
Sounds/ - audio files
Scripts/ - optional modular code files
Building Workflow
Start a new Blitz3D project
Create graphics, input, and audio assets
Write game logic in the main loop
Compile and run executable
Test and iterate on game mechanics
Difficulty Use Cases
Beginner: simple 2D sprite movement
Intermediate: 3D maze or basic FPS
Advanced: simple physics simulations
Expert: 3D game with lighting and camera control
Hobbyist: small indie game project
Comparisons
Blitz3D vs Unity: simpler, code-only vs editor-based full engine
Blitz3D vs Godot: legacy vs modern multi-platform
Blitz3D vs Unreal: lightweight BASIC vs AAA engine
Blitz3D vs GameMaker: more code-focused vs drag-and-drop IDE
Blitz3D vs Love2D: similar simplicity, but Blitz3D has 3D support
Versioning Timeline
2001 – Blitz3D created by Mark Sibly
2002 – First stable release
2005 – Improved 3D support and examples
2010 – Last official updates
2025 – Legacy status; community-maintained examples
Glossary
Sprite: 2D image object
Mesh: 3D model object
Camera: viewpoint in 3D scene
Loop: main program execution cycle
BASIC: programming syntax used by Blitz3D