Learn BEFUNGE with Real Code Examples
Updated Nov 25, 2025
Architecture
2D playfield grid (commonly 80×25)
Instruction pointer with direction state
Stack-based data handling
Self-modifiable grid memory
ASCII instruction set
Rendering Model
ASCII grid text input
Pointer moves across grid
Grid cells treated as instructions
Stack updates display output
2D layout influences behavior
Architectural Patterns
2D instruction grid
Stack-driven computation
Directional branching
Self-modification via p/g
Implicit loops via movement
Real World Architectures
Code-golf competitions
Educational flow-visualization tools
Interpreter development
Algorithm puzzles
Experimental computing labs
Design Principles
Challenge traditional compiler design
Use 2D execution flow
Enable creativity via layout-based logic
Make programs self-modifying
Encourage playful experimentation
Scalability Guide
Limited by grid size
Avoid large-scale projects
Keep logic compact
Use direction tricks for loops
Funge-98 allows larger spaces
Migration Guide
Copy text file across systems
Ensure interpreter compatibility
Check for Befunge-93 vs Funge-98 features
Re-test pointer behavior
Adjust grid size if needed