Learn BABYLONJS with Real Code Examples
Updated Nov 25, 2025
Installation Setup
Install via npm: `npm install babylonjs`
Or use CDN for quick prototyping
Set up basic HTML + canvas environment
Initialize engine and scene objects
Run main render loop
Environment Setup
Install Babylon.js packages
Set up local server
Create canvas + engine
Enable WebGPU if supported
Use Playground for experiments
Config Files
project.json for engine configs (optional)
Scenes config for Editor exports
package.json for modules
webpack/vite config
assets manifest for caching
Cli Commands
babylonjs-editor build
babylonjs-editor start
glTF exporter CLI
Inspector hotkeys (Ctrl+Shift+I)
Debug layer toggles
Internationalization
Handled via JS controllers
Text meshes or GUI for language layers
Use i18n frameworks externally
glTF supports multilingual metadata
UI outside canvas uses standard HTML i18n
Accessibility
Works with screen overlays
VR accessibility tools via WebXR
GUI controls can mimic UI standards
Requires JS-layer ARIA for DOM elements
Scene interactions must be custom-designed
Ui Styling
Babylon GUI system for in-scene UI
HTML/CSS for outside overlays
Adaptive scaling via GUI controls
Integrate with HTML frameworks
Custom shaders for stylized rendering
State Management
Scene stores global state
Animation groups hold motion state
Physics impostors for physical state
WebXR session state
GUI system for UI state
Data Management
Use glTF for model importing
Texture atlases for optimization
Binary buffers for geometry
SceneSerializer for exporting data
AssetManager for preload pipelines