Learn BABYLONJS with Real Code Examples
Updated Nov 25, 2025
Practical Examples
Rotating 3D object
Interactive product viewer
Physics-driven game mechanics
AR placement using WebXR
Custom ShaderMaterial effects
Troubleshooting
Check canvas initialization
Verify WebGL/WebGPU compatibility
Use Inspector to find performance bottlenecks
Enable logging for shader errors
Check CORS for asset loading
Testing Guide
Use headless browsers for automation
Mock physics when possible
Test via Babylon Test Framework
Validate asset loading
Performance regression tests with Playground scripts
Deployment Options
Static hosting
CDNs like Cloudflare
Node.js SSR for pre-generation
Electron apps
Hybrid mobile via Capacitor
Tools Ecosystem
Babylon.js Editor
Babylon.js Playground
Node Material Editor
Inspector
Asset Manager & Exporters
Integrations
React via react-babylonjs
Three.js comparison-friendly API
Unity/Blender -> glTF pipelines
Physics engines: Ammo, Cannon, Havok
WebXR, WebGPU, WebGL2
Productivity Tips
Use Playground to test ideas
Leverage Inspector constantly
Use Node Material Editor for shaders
Utilize asset caching
Modularize scenes for maintainability
Challenges
Harder for non-3D developers
Optimization complexity
Shader Node Editor learning curve
Physics engines require tuning
WebGPU support still evolving