Learn BABYLONJS with Real Code Examples
Updated Nov 25, 2025
Architecture
Modular scene graph
Camera -> Renderer -> GPU pipeline
WebGL2 / WebGPU backend abstraction
Systems: Physics, Animation, XR, PostProcess
Asset pipeline via glTF, OBJ, STL, Draco
Rendering Model
Scene graph traversal
WebGL/WebGPU pipeline abstraction
Material -> Shader -> GPU
Post-processing stack
Physics and animation influence final render
Architectural Patterns
Entity-component-like scene objects
Material/shader node graph
Render loop-driven updates
Asynchronous asset loading
Decoupled systems (XR, physics, input)
Real World Architectures
Architectural visualization platforms
Aerospace training simulators
High-fidelity VR training
Industrial/turbine 3D digital twins
E-commerce 3D product viewers
Design Principles
High performance by default
Developer experience first
Modular engine architecture
Seamless asset pipelines
Forward-looking XR support
Scalability Guide
Use hardware instancing
LODs for heavy scenes
Lazy-loading assets
SceneOptimizer utility
Split scenes dynamically
Migration Guide
Migrate from Three.js by rewriting scene logic
Convert models to glTF
Replace custom shaders with Node Material Editor
Use WebGPU backend for improved performance
Rewrite physics interactions if needed