Learn ANIMEJS with Real Code Examples
Updated Nov 26, 2025
Architecture
Animation engine using requestAnimationFrame
Timeline for synchronizing multiple animations
Easing engine for smooth transitions
Targets DOM, SVG, or JS objects
Callback system for lifecycle events
Rendering Model
Uses requestAnimationFrame for smooth updates
Updates target properties each frame
Applies easing and interpolation
Handles timelines for sequential animations
Triggers callbacks on animation events
Architectural Patterns
Single animation engine core
Timeline abstraction for sequences
Easing engine for smooth motion
Target abstraction for DOM/SVG/JS objects
Callback system for animation lifecycle
Real World Architectures
Landing page hero animations
SVG icon transitions and morphing
Dashboard chart animations
Scroll-triggered content animations
Interactive UI micro-interactions
Design Principles
Lightweight and modular
Cross-browser compatibility
Flexible API for multiple targets
Timeline-first approach for sequence control
Ease of use for developers of all skill levels
Scalability Guide
Limit number of animated elements per frame
Use transform and opacity for GPU acceleration
Reuse timelines and animation objects
Avoid unnecessary DOM recalculation
Profile and optimize on target devices
Migration Guide
Port CSS transitions/animations to Anime.js for JS control
Replace jQuery animations with anime() calls
Move complex sequences to timeline API
Test easing functions and adjust timing
Optimize performance by batching animations