Learn ANIMEJS with Real Code Examples

Updated Nov 26, 2025

Explain

Anime.js allows precise control over animations with timelines, easing functions, and callbacks.

It supports animating numeric CSS properties, SVG elements, DOM attributes, and JavaScript objects.

Developers can chain and synchronize animations with timelines for complex sequences.

It is framework-agnostic and can be used with vanilla JS, React, Vue, or Angular.

Anime.js handles browser inconsistencies and ensures smooth performance via requestAnimationFrame.

Core Features

animate() - main function for creating animations

timeline() - sequences and sync multiple animations

Easing functions (linear, spring, elastic, etc.)

Keyframes support for multi-step animations

Play, pause, reverse, restart controls

Basic Concepts Overview

Target - the element or object to animate

Property - CSS, attribute, or JS property to animate

Duration - time in milliseconds

Easing - interpolation function for smooth motion

Timeline - sequence multiple animations in order

Project Structure

index.html - DOM or SVG elements to animate

main.js - anime.js scripts

styles.css - optional CSS styling

assets/ - images or SVGs used in animation

utils/ - helper functions for animation logic

Building Workflow

Select DOM/SVG elements or JS objects

Define animation properties and values

Set duration, easing, and delay

Optionally create a timeline for multiple animations

Start animation with anime() or timeline.play()

Difficulty Use Cases

Beginner: animate a div moving across the screen

Intermediate: SVG path morphing

Advanced: timeline with multiple synchronized animations

Expert: dynamic animations triggered by user input or scroll

Architect: complex UI animation system for web apps

Comparisons

Anime.js vs GSAP: Anime.js lightweight, GSAP more features

Anime.js vs Velocity.js: Anime.js modern, Velocity older

Anime.js vs CSS animations: Anime.js more control and sequencing

Anime.js vs Framer Motion: Anime.js JS-based, Framer Motion React-specific

Anime.js vs Three.js animation: Anime.js for DOM/SVG, Three.js for 3D objects

Versioning Timeline

2015 - Anime.js created by Julian Garnier

2016 - First major release with CSS/SVG support

2018 - Timeline API introduced

2020 - Framework integrations and updates

2024–2025 - Performance improvements and minor updates

Glossary

Targets - elements or JS objects to animate

Timeline - sequence multiple animations

Keyframes - define intermediate animation steps

Easing - function controlling transition speed

Loop - repeat animation continuously