Learn ANIMEJS with Real Code Examples
Updated Nov 26, 2025
Explain
Anime.js allows precise control over animations with timelines, easing functions, and callbacks.
It supports animating numeric CSS properties, SVG elements, DOM attributes, and JavaScript objects.
Developers can chain and synchronize animations with timelines for complex sequences.
It is framework-agnostic and can be used with vanilla JS, React, Vue, or Angular.
Anime.js handles browser inconsistencies and ensures smooth performance via requestAnimationFrame.
Core Features
animate() - main function for creating animations
timeline() - sequences and sync multiple animations
Easing functions (linear, spring, elastic, etc.)
Keyframes support for multi-step animations
Play, pause, reverse, restart controls
Basic Concepts Overview
Target - the element or object to animate
Property - CSS, attribute, or JS property to animate
Duration - time in milliseconds
Easing - interpolation function for smooth motion
Timeline - sequence multiple animations in order
Project Structure
index.html - DOM or SVG elements to animate
main.js - anime.js scripts
styles.css - optional CSS styling
assets/ - images or SVGs used in animation
utils/ - helper functions for animation logic
Building Workflow
Select DOM/SVG elements or JS objects
Define animation properties and values
Set duration, easing, and delay
Optionally create a timeline for multiple animations
Start animation with anime() or timeline.play()
Difficulty Use Cases
Beginner: animate a div moving across the screen
Intermediate: SVG path morphing
Advanced: timeline with multiple synchronized animations
Expert: dynamic animations triggered by user input or scroll
Architect: complex UI animation system for web apps
Comparisons
Anime.js vs GSAP: Anime.js lightweight, GSAP more features
Anime.js vs Velocity.js: Anime.js modern, Velocity older
Anime.js vs CSS animations: Anime.js more control and sequencing
Anime.js vs Framer Motion: Anime.js JS-based, Framer Motion React-specific
Anime.js vs Three.js animation: Anime.js for DOM/SVG, Three.js for 3D objects
Versioning Timeline
2015 - Anime.js created by Julian Garnier
2016 - First major release with CSS/SVG support
2018 - Timeline API introduced
2020 - Framework integrations and updates
2024–2025 - Performance improvements and minor updates
Glossary
Targets - elements or JS objects to animate
Timeline - sequence multiple animations
Keyframes - define intermediate animation steps
Easing - function controlling transition speed
Loop - repeat animation continuously