Learn AFRAME with Real Code Examples
Updated Nov 26, 2025
Installation Setup
Create an account on Frame platform
Set up a new virtual world via web editor
Upload assets: models, textures, audio
Attach scripts to entities for interactivity
Publish and share world via URL for browser access
Environment Setup
Modern browser with WebGL/WebGPU
HTTPS for WebXR and collaboration
Cloud account on Frame platform
Optional local dev tools
Optional Node.js for asset pipeline
Config Files
index.html - embedding Frame world
main.js - world scripts and initialization
assets/ - models, textures, audio
scenes/ - world layouts
scripts/ - custom behaviors and multi-user logic
Cli Commands
frame-cli init -> start new project
frame-cli build -> package world
frame-cli deploy -> publish to cloud
frame-cli preview -> local preview
frame-cli sync -> sync assets with cloud
Internationalization
Text rendered via HTML/JS layer
Localized assets for multi-language support
Worlds can be translated externally
No engine-imposed language restrictions
Global-ready deployment for audiences
Accessibility
Use HTML controls with ARIA labels
Keyboard navigation for menus
Respect motion preferences in animations
Browser-native accessibility features apply
In-world accessibility via overlays possible
Ui Styling
HTML/CSS overlays for menus and HUD
Canvas renders the 3D world
In-scene UI can be interactive 3D objects
UI managed separately from core engine
WebXR handles immersive display layers
State Management
Entity/component stores scene state
Scripts handle dynamic behavior
Networking layer syncs multi-user states
Physics engine updates interactions
Frame graph manages rendering state
Data Management
Assets managed via cloud registry
Streaming for large textures/models
Physics and user input synchronized in real-time
Cache frequently used assets client-side
Minimize bandwidth for multi-user worlds